ZURSULUS L2

Умения

IDУровеньНазваниеТипОписание
400122TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1532. Effect 3.
400123TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1543. Effect 3.
400124TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1555. Effect 3.
400125TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1566. Effect 3.
400126TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1578. Effect 3.
400127TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1589. Effect 3.
400128TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1601. Effect 3.
400129TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1612. Effect 3.
400130TribunalA2Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1624. Effect 3.
400201TribunalA2PhysicalDamage; Debuff; GetAgro
400202TribunalA2PhysicalDamage; Debuff; GetAgro
400203TribunalA2PhysicalDamage; Debuff; GetAgro
400204TribunalA2PhysicalDamage; Debuff; GetAgro
400205TribunalA2PhysicalDamage; Debuff; GetAgro
400206TribunalA2PhysicalDamage; Debuff; GetAgro
400207TribunalA2PhysicalDamage; Debuff; GetAgro
400208TribunalA2PhysicalDamage; Debuff; GetAgro
400209TribunalA2PhysicalDamage; Debuff; GetAgro
400210TribunalA2PhysicalDamage; Debuff; GetAgro
400211TribunalA2PhysicalDamage; Debuff; GetAgro
400212TribunalA2PhysicalDamage; Debuff; GetAgro
400213TribunalA2PhysicalDamage; Debuff; GetAgro
400214TribunalA2PhysicalDamage; Debuff; GetAgro
400215TribunalA2PhysicalDamage; Debuff; GetAgro
400216TribunalA2PhysicalDamage; Debuff; GetAgro
400217TribunalA2PhysicalDamage; Debuff; GetAgro
400218TribunalA2PhysicalDamage; Debuff; GetAgro
400219TribunalA2PhysicalDamage; Debuff; GetAgro
400220TribunalA2PhysicalDamage; Debuff; GetAgro
400221TribunalA2PhysicalDamage; Debuff; GetAgro
400222TribunalA2PhysicalDamage; Debuff; GetAgro
400223TribunalA2PhysicalDamage; Debuff; GetAgro
400224TribunalA2PhysicalDamage; Debuff; GetAgro
400225TribunalA2PhysicalDamage; Debuff; GetAgro
400226TribunalA2PhysicalDamage; Debuff; GetAgro
400227TribunalA2PhysicalDamage; Debuff; GetAgro
400228TribunalA2PhysicalDamage; Debuff; GetAgro
400229TribunalA2PhysicalDamage; Debuff; GetAgro
400230TribunalA2PhysicalDamage; Debuff; GetAgro
4011JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.
4012JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 837. Effect 1.
4013JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 909. Effect 1.
4014JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 984. Effect 1.
4015JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1062. Effect 1.
4016JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1140. Effect 2.
4017JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1220. Effect 2.
4018JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1301. Effect 2.
4019JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1382. Effect 2.
40110JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1461. Effect 3.
401101JudgmentA2Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1474. Effect 3.